Electro-acoustic

Mermaid's cradle

for basset recorder and fixed electronics. „Mermaid’s cradle“ brings assotiations to the water, mythology, motherhood, falling asleep, regular swinging motion and death (water children). The composition reflects on most of those associations. According to the Ukrainian mythology, Rusalkas (mermaids) are considered to be drowned, children who have died unchristened, and all people who have died on Midsummer Eve. According to popular beliefs, on Mermaid Day, when the harvest is in full bloom, the mermaids leave the water and walk through the fields and woods.

Cassandra

transmedia series “Cassandra” is a transmedia project - a series of works, which could be combined differently into an experience or performed separately. Each work illuminates a certain aspect of the main topic - the prophesying ability of Cassandra as a marketing solution (without her consent). The complexity of the topic and richness of the references allow the creation of many artworks within the same project. The series is also covering themes like the consequences of Cassandra’s prophecies, language loss, Cassandra’s syndrome (self-doubt), and post-truth.

Projections

for flute, oboe, clarinet, tenor saxophone, bassoon, horn, trumpet, trombone, tuba, percussion, 2 violins, viola, cello, double bass and automatic piano player (with computer music performer). performed by the Zeitfluss ensemble. more about the piece: video statement interview Video excerpt:

Timbral approximations

for 3 automatic pianos and computer music performer. In this composition I’m exploring the possibilities of timbral transcriptions, which, when performed by a human or by certain software, add a unique bias to the sound result. performed during the Workshopkonzert: Ensemble Mécanique @ Salzkammergut festival in Bad Ischl

Echo & N.N.

composition for cello, double-bass as an interactive object, conductive threads, electronics and dance performance for the LakT Ensemble (Anna Grenzner -cello, Teresa Doblinger - movement) „Echo & N.N.“ explores the topics of unreality and contemporary narcissism - a VR-specific phenomenon of mirror dwellers. The body ownership illusion has recently become a part of experience using social VR platforms (for ex., VRChat). Associating an anonymised self with virtual avatars, one is undergoing the process of embodiment while wearing the VR glasses.

Ghost cities

a cycle for piano/e-piano and portable electronics. Amplitude (A). Amplitude (E) (for acoustic piano and electronics; for e-piano and electronics) From the cycle „Ghost cities“. Inspired by the Bartok’s Microcosmos, the idea is to create a cycle for pianists, which will allow the performer to explore different electronic effects, different ways of interaction and the concept of correctly functioning and failing. Each small idea for the miniature will get a 2 realisations : on acoustic grand piano and digital piano, keeping the same algorithms for sound processing.

Ocean

Collaboration with Oksana Chepelyk (visual artist). role: composer This project’s version is currently being revised. “The Ocean” is part of “The Independence Without Borders” project as a series of streams at the intersection of sound and media art, vocal and performative practices dedicated to the art study of independence in the broadest sense. The project was created in cooperation with Carbon (Ukraine) and InterAKT Initiative e.V. (Germany) with the support of the Ukrainian Cultural Foundation.

fear no more

Multimedia for soprano, mezzo soprano, flute, piano, fixed and live electronics, game-directed video-art. Composed for the project “Jede dritte” by Maria Kalesnikawa, devoted to the statistics, that every third woman is a victim of a home violence. Excerpt from the performance in Stuttgart (Musik der Jahrhunderte):

Energy

For tenor Saxophone, EMG-sensors gesture controller(Roman Fotuima) and live electronics. This project continues to explore the natural performer’s movements as an intuitive control mechanism for live-electronics.

PRISM

This project explores the natural performative movements, produced by acoustic music instruments’ performers, augmented by the gestural controllers. „PRISM“ (ver.1, 2017) for soprano recorder, contrabass Paetzold, flute, bass flute, harp, harpsichord, 2 motion controllers (Leap Motion, Myo armband), live electronics „PRISM“ (ver.2, 2019) for soprano recorder, contrabass Paetzold, flute, bass flute, harp, harpsichord, 1 motion controller (Myo), live electronics

interference-2

changes of the character, damaging, consequences of influences, mutual suppression, competition, oppression… Memories, which are being erased. Information overload. - interference. Fixed media.

Afflatus

For oboe, clarinet , piano, french horn, electronics and lights. Ensemble Nostri Termporis, festival in Krakow

0111

for E-Violin(6-Strings), Cello, Flute, Clarinet, Percussion, 2 MIDI Keyboards with MIDI pedals and electronics. performed by the NAMES ensemble (Anna Lindenbaum (E-Violin), Leo Morello (Cello), Marina Iglesias Gonzalo (Flute), Marco Sala (Clarinet), Špela Mastnak (Percussion), Matthias Leboucher (Keyboard), Alexander Bauer (Keyboard)). Binaural recording:

Ophelia

For amplified voice, glass balls, oboe, el. MIDI-guitar

poetry

for voice and interactive live electronics voice and poetry: Olena Stepanenko

Cassandra

Planted January 1, 2025

transmedia series

“Cassandra” is a transmedia project - a series of works, which could be combined differently into an experience or performed separately. Each work illuminates a certain aspect of the main topic - the prophesying ability of Cassandra as a marketing solution (without her consent). The complexity of the topic and richness of the references allow the creation of many artworks within the same project. The series is also covering themes like the consequences of Cassandra’s prophecies, language loss, Cassandra’s syndrome (self-doubt), and post-truth. The series consists of five subprojects:

  • Pseudo software: A marketing tool making predictions based on Cassandra’s abilities.
  • Generating installation: Endless rendering of predicted art product demos.
  • Augmented sound walk: A museum tour blending past, present, and future interactions with sound art.
  • Digital garden: A web-database of alternative truths and project ideas.
  • Multimedia performance: Cassandra breaking free from her database and software connections.

These subprojects are interconnected, sharing data and enabling complex mixed experiences. Cassandra, the main character, is depicted not just as the mythical prophet of Troy’s fall but also as a poetic prophet reflecting Ukraine’s struggle against Russia, inspired by Ukrainian female writers. In this series, Cassandra exists in the future as a transhuman entity, her prophesying abilities commercialized for predicting art sales and marketing.


Cassandra v.1.0.3025 – Soundwalk

A central component of the series is Cassandra v.1.0.3025, a site-specific sound walk for voice, flute, cello, percussion, electronics, and five interactive installations (visual design: Judith Selenko).

The soundwalk transforms the Austrian Sculpture Park into:

  • a stage

  • a resonance chamber

  • a sound archive

The audience is invited to participate:

  • listen and follow

  • interact with the installations

  • answer questions

  • name installations

  • create their own interpretations

Each act of participation opens an alternative truth and influences the future development of the transmedia project.

Here, Cassandra appears as a semi-artificial intelligence in the year 3025, acting as a museum guide through the “Museum of Artistic Predictions” and presenting audible evidence of her prophecies.


## Development Stages and Versions

Cassandra v.1.0.3025 was developed through several preparatory versions, each exploring specific aspects of the project:

The Stones and Echoes

KULTUM Graz, 2024

~12 min, 2 installations, voice + electronics

Focus on acoustic resonance of rooms, first test of dialogical structure with the audience


A Dreamscape from Cassandra

AdBK Nuremberg, Festival Music Installations, May 2025

~30 min, 3 installations, voice + electronics

Atmospheric dream space, stronger emphasis on language interaction and audience proximity


Cassandra – Three interactive installations

MUMUTH Graz, June 2025

Solo installations with audience experiments

Exploration of variable modes, reactions to movement and audience’s voice


Cassandra v.1.0.3025 – Full Version

Austrian Sculpture Park, Premiere on September 14, 2025

~60 min, 5 installations, voice, flute, cello, percussion, electronics

A complete sound walk in which musicians and sculptures enter into dialogue

Instrumentalists explore the acoustic properties of the sculptures, reshape sound spaces, and interact directly with the audience. The idea expands into a multi-layered exploration of sound, space, and meaning: not only Cassandra speaks, but also the sculptures, the visitors, and the instruments.