Cassandra
Planted January 1, 2025
transmedia series
“Cassandra” is a transmedia project - a series of works, which could be combined differently into an experience or performed separately. Each work illuminates a certain aspect of the main topic - the prophesying ability of Cassandra as a marketing solution (without her consent). The complexity of the topic and richness of the references allow the creation of many artworks within the same project. The series is also covering themes like the consequences of Cassandra’s prophecies, language loss, Cassandra’s syndrome (self-doubt), and post-truth. The series consists of five subprojects:
- Pseudo software: A marketing tool making predictions based on Cassandra’s abilities.
- Generating installation: Endless rendering of predicted art product demos.
- Augmented sound walk: A museum tour blending past, present, and future interactions with sound art.
- Digital garden: A web-database of alternative truths and project ideas.
- Multimedia performance: Cassandra breaking free from her database and software connections.
These subprojects are interconnected, sharing data and enabling complex mixed experiences. Cassandra, the main character, is depicted not just as the mythical prophet of Troy’s fall but also as a poetic prophet reflecting Ukraine’s struggle against Russia, inspired by Ukrainian female writers. In this series, Cassandra exists in the future as a transhuman entity, her prophesying abilities commercialized for predicting art sales and marketing.
Cassandra v.1.0.3025 – Soundwalk
A central component of the series is Cassandra v.1.0.3025, a site-specific sound walk for voice, flute, cello, percussion, electronics, and five interactive installations (visual design: Judith Selenko).
The soundwalk transforms the Austrian Sculpture Park into:
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a stage
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a resonance chamber
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a sound archive
The audience is invited to participate:
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listen and follow
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interact with the installations
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answer questions
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name installations
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create their own interpretations
Each act of participation opens an alternative truth and influences the future development of the transmedia project.
Here, Cassandra appears as a semi-artificial intelligence in the year 3025, acting as a museum guide through the “Museum of Artistic Predictions” and presenting audible evidence of her prophecies.
## Development Stages and Versions
Cassandra v.1.0.3025 was developed through several preparatory versions, each exploring specific aspects of the project:
The Stones and Echoes
KULTUM Graz, 2024
~12 min, 2 installations, voice + electronics
Focus on acoustic resonance of rooms, first test of dialogical structure with the audience
A Dreamscape from Cassandra
AdBK Nuremberg, Festival Music Installations, May 2025
~30 min, 3 installations, voice + electronics
Atmospheric dream space, stronger emphasis on language interaction and audience proximity
Cassandra – Three interactive installations
MUMUTH Graz, June 2025
Solo installations with audience experiments
Exploration of variable modes, reactions to movement and audience’s voice
Cassandra v.1.0.3025 – Full Version
Austrian Sculpture Park, Premiere on September 14, 2025
~60 min, 5 installations, voice, flute, cello, percussion, electronics
A complete sound walk in which musicians and sculptures enter into dialogue
Instrumentalists explore the acoustic properties of the sculptures, reshape sound spaces, and interact directly with the audience. The idea expands into a multi-layered exploration of sound, space, and meaning: not only Cassandra speaks, but also the sculptures, the visitors, and the instruments.